Showing posts with label design. Show all posts
Showing posts with label design. Show all posts
January 31, 2009
What is play?
In designing exhibits, we often want visitors to play and use their imagination. Its when the playful exploration starts to flow that learning and inspiration can happen.
This little tot is in the grove of things.
Labels:
design,
exhibit design,
Experience Design,
museum exhibit,
users,
YouTube
January 7, 2009
InformalScience web site
While browsing through the Museum 3.0 site I came across a reference to this site. Very similar to the Exhibit Files but with an emphasis on informal learning and science. Welcome to InformalScience | HOME
October 1, 2008
Holodeck Technology available now
I will leave the description in the hands of the developer, he went places I didn'think about:
"This tactile display enables tactile feedback superimposed over 3D graphics projected in free space, which provides more intuitive handling of 3D "touchable" graphics. For example, users could touch Princess Leia projected in the air.
I was thinking of using it in a museum exhibit.
Labels:
awesomeness,
design,
happy mutants,
innovation,
We should do this
August 3, 2008
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